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Circuit Game
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In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.
Fill It Up
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Players take turns adding shapes made of three squares to a grid. They try to fit their shapes on the grid in a way that blocks the other player.
Dots to Squares
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As learners play this strategy game, they develop understanding of squares, area, and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.
Stacking Dice
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In this math game, learners try to earn the most points by winning stacks of four dice. Learners practice number recognition and addition skills.
What's the Difference?
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In this sorting activity, learners play a game in which they try to identify the largest number of differences between two objects.
Synaptic Tag
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In this outdoor activity, learners review the parts of the synapse and their functions by playing a game.
Extinct!: Are You Smarter than a Plant?
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In this online activity, learners find out whether they are smart enough to survive as a plant.
Pass or Roll!
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In this math activity, learners play a game in which every roll can earn you counters, but if you roll the wrong number (6), you have to put everything back.
Boredom Buster
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In this Cyberchase activity, use grid coordinates to share secret pictures with a friend. Color squares of a grid to make a picture (like a smiley face) that you keep hidden from the other person.
Twelve at a Time
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As learners play this game, they build skills in area, perimeter, multiples and factors. They take turns making rectangles with 12 squares on the grid.
Cuatro en Línea
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¡Este juego de estrategia tiene reglas sencillas pero puede ser un reto! Los jugadores empiezan con una red de hexágonos vacía. En su turno cada jugador pone su inicial en un hexágono vacío.
Odd Man Out
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.
Motion Madness: Choose the Winner
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This is an online game that explores speed, range and momentum. Learners will pick the winners in a 16-team tournament in 3 events: Tug-o-war, sprint, and marathon.
Rellénelo
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Los jugadores toman turnos para añadir figuras de tres cuadrados a la cuadrícula. Intenten encajar sus figuras en la cuadrícula de modo que bloquee al otro jugador.
Magnet Races
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In this physics activity (page 4 of the PDF), learners will explore how similar magnetic poles repel one another. They will rely on linear induction to race magnets around a simple course.
Strike 'em Down & Add 'em Up!
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In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.
Stomp High Low
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Learners work together as a group to learn a new physical activity. After working for a few rotations, learners time themselves as part of a contest.
Ten, Twenty, Thirty
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This game for one to four players uses a deck of cards to develop mental addition skills.
Frustrations with Fractions
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In this math activity, learners make a set of fraction cards to play a game that will help relieve their fraction frustrations.
Paper Airplane Contest
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In this fun physics activity (page 9 of the pdf), learners take part in a paper airplane design challenge.