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A-Mazing Robot
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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.

Inkjet Printer
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In this activity, learners investigate how inkjet printers produce tiny, precise drops of ink.

Programming Languages: Harold the Robot
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

Coding Algorithms
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In this activity, learners will code an algorithm to make it through a maze.

LEGO Orrery
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Use this model to demonstrate the goal of NASA's Kepler Mission: to find extrasolar planets through the transit method.

Wash This Way
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In this activity on page 4 of the PDF, learners investigate the importance of washing their hands.

Solving Playground Network Problems
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In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.

Circuits with Friends
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In this activity, learners explore the parts of a circuit by modeling, as a group, a “human” circuit.

Locating a Point
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In this activity, learners work in teams to simulate the process used by Global Positioning Systems (GPS) to determine the location of a fallen meteorite in Antarctica.

Binary Code Bracelets
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In this activity, learners make their own binary code bracelets by translating their initials into 0s and 1s represented by beads of 2 different colors.

Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

Quipus
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Learners create an Incan counting device called a quipu (pronounced kee-poo).

Slide Rules
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Learners make their own simple slide rules out of paper and learn how they work.

ROV Races
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In this activity, learners will work together to create a program to navigate a Remotely Operated Vehicle (ROV) through an obstacle course.

The Turing Test: Conversations with Computers
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This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.

Kidbots
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In this activity, one person acts as a human robot while another acts as their developer by programming their actions.

Build a Giant Puzzle!
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In this activity, learners assemble large cubes to make nano-related images. Learners discover how different objects are related to nanoscience and nanotechnology.

Unlocking the Secret in Product Codes
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In this activity, learners will explore how product barcodes are scanned accurately and be able to "guess" the last number in a 13 digit barcode correctly every time.

Squeezing Pictures Into Codes
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In this activity, learners will explore how computers represent pictures using pixels.

Artificial Intelligence: The Intelligent Piece of Paper
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ