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Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
Arctic Story Puzzles
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This activity has three story puzzles learners can solve to learn about life in the Arctic.
All Wound Up
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In this activity, learners build a racecar using only a rubber band, spool, straw, and paper clip! This racer is a classic toy that zips across a flat surface.
Foam Tower
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In this activity (page 1 of the PDF under SciGirls Activity: Water Slides), learners will whip up some suds with a cup of water and a tablespoon of dish soap until the bubbles are stiff enough to star
Tactile Mazes
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In this activity (15th activity on the page) about the sense of touch, learners use glue and cardboard to construct a maze they use with their eyes closed.
Straws and Airplanes
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Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.
Get In The Game
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In this design challenge, learners will use computational thinking to design their own board game.
Four-Sock Drawers
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These puzzles use four colors of socks in a drawer to get learners thinking algebraically.
Fantastic Fractions
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In this math lesson, learners compare pattern blocks to visually understand halves, thirds, and sixths.
High Rise
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In this design challenge activity, learners build a tower that can support a tennis ball at least 18 inches off the ground while withstanding the wind from a fan.
Tossing Coins
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In this math game (Page 17 of the Are You Game? PDF), learners investigate probability by tossing coins.
Using Different Models of Earth
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In this activity, learners explore how the shapes, sizes, and distances of land masses appear differently on two different models of Earth: an icosahedron and a flat map.
Paper Table
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In this design challenge activity, learners use tubes of newspaper to make a table that’s at least eight inches tall and strong enough to hold a heavy book!
Simple Pop-Up Mechanisms
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In this activity, learners construct three quick and simple mechanisms to start building a pop-up book. Learners fold, cut, and glue paper to make a bird beak, parallelogram, and V-fold.
Marshmallow Models
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No glue is needed for learners of any age to become marshmallow architects or engineers.
Apartment Buildings and More
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In this engineering activity, young learners investigate multi-level buildings.
Double or More
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Choose a recipe to double (or triple, quadruple, or halve). Show everyone the recipe and engage them in figuring out: How much will we need to increase the recipe to feed everyone?
Super Spinners
Learners build at least two different spinners (tops) to investigate how mass distribution, size, and shape affect the length of time the spinner spins.
The Muddy City: Minimal Spanning Trees
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In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city.
Making a Translation Tessellation
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In this activity, learners slide shapes to create unusual tiled patterns.