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Showing results 21 to 40 of 70

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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

1 cent - $1 per student Ages 6 - adult 30 to 45 minutes
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Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.

1 cent - $1 per student Ages 4 - 14 30 to 45 minutes
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In this quick SciGirls activity (page 1 of the PDF under SciGirls Activity: Doghouse Design), learners will be introduced to the concept of thermal conductivity.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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Learners attach an egg to a rubber-band bungee cord and drop the egg.

1 cent - $1 per student Ages 8 - 18 30 to 45 minutes
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This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.

1 cent - $1 per student Ages 8 - adult 30 to 45 minutes
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In this design challenge, learners will use computational thinking to design their own board game.

1 cent - $1 per student Ages 8 - adult 30 to 45 minutes
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In this activity, learners conduct the "Stroop Effect" test and explore what happens when they try to complete two simple tasks at the same time.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners explore density, convection, stratification, and, by inference, the melting of icebergs. Learners make hypotheses, test their hypotheses, and explain their observations.

1 cent - $1 per group Ages 11 - 18 30 to 45 minutes
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This magic trick is based on how computers detect and correct data errors.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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These puzzles use four colors of socks in a drawer to get learners thinking algebraically.

1 cent - $1 per student Ages 8 - 14 30 to 45 minutes
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In this math lesson, learners compare pattern blocks to visually understand halves, thirds, and sixths.

1 cent - $1 per group Ages 8 - 11 30 to 45 minutes
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This activity is intended to familiarize learners with native Houston birds, introduce learners to tools biologists use in the field, and to enhance their observation skills.

1 cent - $1 per student Ages 6 - 11 30 to 45 minutes
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In this design challenge activity, learners build a tower that can support a tennis ball at least 18 inches off the ground while withstanding the wind from a fan.

1 cent - $1 per student Ages 8 - 14 30 to 45 minutes
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In this self-measuring activity, learners observe and record how many times a minute they blink, take a breath, and chew, as well as how many times a minute their heart beats.

1 cent - $1 per group Ages 4 - 14 30 to 45 minutes
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In this activity, learners gain knowledge about how carbon moves through all four of the Earth’s major spheres (biosphere, hydrosphere, atmosphere, and lithosphere), and understand how humans influenc

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
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In this activity, learners create virus models, including nucleic acid and proteins, using simple materials. This resource includes information about virus structure and gene therapy.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
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In this weather forecasting activity, learners use common materials to construct a rain gauge and measure daily, monthly, and yearly rainfall.

1 cent - $1 per student Ages 6 - 14 30 to 45 minutes
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In this math game (Page 17 of the Are You Game? PDF), learners investigate probability by tossing coins.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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Using a real-size sketch of a baby elephant's footprint, learners estimate, measure and record the width (diameter) and outside edge length (perimeter or circumference) of the footprint.

1 cent - $1 per group Ages 4 - 11 30 to 45 minutes
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In this activity about how the body regulates blood pressure (page 117 of the PDF), learners make and compare measurements of heart rate and blood pressure from three body positions: sitting, standing

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes