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Showing results 141 to 160 of 173

Whirling Windmills
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In this activity, learners are challenged to design and construct a windmill to harness the power of wind.

Secret Codon
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In this activity, "write" a secret message in genetic code as beads on a string.

Motorized Car
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In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.

Balloon Rocket
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Experiment with force and pressure by building a balloon rocket. When launched, the balloon will run a track wherever you place the string.

Eatem Up
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In this math activity, learners use gingerbread cookies to collect and organize simple data. First, learners read "The Gingerbread Boy" by Paul Galdone.

Scaling an Atom
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In this activity, learners make a scale model of an atom to see how big or how small an atom is compared to its nucleus. Learners will realize that most of matter is just empty space!

Kinematic Fanatic
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In this activity, learners are challenged to design and build a system of gears and kinematics to create a hand-stamping machine.

What Gives?
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In this activity, learners design, build and test a model suspension bridge for sturdiness and strength.

DIY Pasta Rover
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In this activity, learners design and build a NASA rover using raw pasta and candy with a limited imaginary budget.

Solar Powered Cooking
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In this activity, learners make a solar oven. Learners witness the awesome power of the sun to make a yummy treat--a chocolate chip cookie!

Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

Helping Hand
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In this invention challenge activity, learners see how many objects they can grab with a homemade "bionic" arm.

Clay Exploration
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In this activity, learners explore the possibilities of clay as a natural material.

Shipwrecked!
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In this activity, learners are challenged to design and build the tools they need to survive being shipwrecked on a deserted island.

Survivors! The People of the Arctic
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In this activity, learners use maps to locate the Arctic region and use a word game to discover the types of resource people need to survive in the extreme climate.

Jitterbugs
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In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.

Shaking It!
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In this experiment, learners design and build a model room in a shoebox and furnish it with tiny furniture.

Extreme Kicking Machine
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In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.

Four Corners
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In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.

Light Quest
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Learners test their "light-smarts" by playing a game called "Light Quest!" The game board represents an atom and each player represents an electron that has been bumped into the atom's outer unstable