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¡Libera el globo!
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En esta actividad, los aprendices usarán la lógica para ganar un juego. Dos personas toman turnos quitando uno o dos "cuerdas" de las estacas en el suelo.
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Wolf Survival is Just a Roll Away
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In this simulation activity, learners will raise a pack of wolves under ten different conditions: without human interference and with human interference.
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By the Numbers
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Learners describe objects in a room using only numbers and shapes. They can measure the object (like a desk) and make a list of facts about it (e.g.
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Solving Playground Network Problems
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In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.
Mystery Jars: Estimate Contents
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This activity puts a mathematical twist on the familiar “guessing jar.” No guesses allowed, estimates only.
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Factors and Multiples Puzzle
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This puzzle provides an interesting context which challenges learners to apply their knowledge of the properties of numbers.
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Train Your Brain
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In this activity, learners play a trick on their own brain to see if the brain can learn to ignore distracting input. Colors and words are used to play the visual trick, known as a Stroop Test.
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Dance Diagram
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Teams of learners use a series of stick figures made from pipe cleaners to model a dance routine. Then, they use this model to communicate to another learner who performs the dance routine.
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Cover Up!
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Learners test their memory and ability to learn memory strategies in this game. Partners start with an array of poker chips, coins, or paper squares on the table.
Mystery Jars: Make Your Own: Estimating and Counting
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Learners make a counting/estimating jar to exchange with friends or bring home.
Pocket Change: Math and Coin Toss
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In this activity, learners will play a coin toss game where the highest total wins. Combine coin recognition, addition, and probability with a game learners can play on their own.
Pattern Sticks
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In this activity, learners compete to be the first to win twenty counting pieces. First, learners draw patterns on only one side of four craft sticks.
Race to the Dollar
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In this math activity, learners play a card game to practice adding coins quickly, just like a banker. First, learners create coin cards. Next, the cards are dealt to each player.
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Guesswork
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In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.
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Color Spy
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In this activity (16th on the page), learners play a variation of the "I Spy" game to explore color. Learners work in teams with each team assigned a color.
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Fantastic Fractions
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In this math lesson, learners compare pattern blocks to visually understand halves, thirds, and sixths.
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Gotcha Game
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In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.
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Tossing Coins
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In this math game (Page 17 of the Are You Game? PDF), learners investigate probability by tossing coins.
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Copy Cats
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In this math activity, learners use what they know about shapes to copy a friend's hidden picture. Learners create a design out of pattern blocks and then hide their picture behind a screen.
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Find My Card
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In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w