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In this Cyberchase activity, learners use the numbers one through six to solve a puzzle.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this activity, "space cadets" (learners) use writing and sequencing skills in addition to directional words/ordered pairs to guide Buzz Lightyear (from the movie "Toy Story") through a grid to reac

free Ages 8 - 14 10 to 30 minutes
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In this international citizen science activity, learners measure their night sky brightness and submit their observations into an online database.

free Ages 4 - adult 10 to 30 minutes
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In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners construct a device that allows them to look over ledges or around corners.

$5 - $10 per student Ages 6 - 11 45 to 60 minutes
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In this activity, learners play a game from India similar to Tic-Tac-Toe. Players take turns placing coins on the game board and sliding the coins along the spaces.

free Ages 6 - 11 5 to 10 minutes
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In this math activity, learners build Peppy the dog the best trail and park for running around.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this math activity, learners pretend there is a special store that lets you pay for toys by their height in pennies.

$1 - $5 per student Ages 4 - 8 5 to 10 minutes
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This is an activity about reaction times. Just how quickly must an NHL goalie respond to save a shot, and how does your reaction time compare?

1 cent - $1 per group Ages 14 - adult 10 to 30 minutes
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In this activity, learners use what they know about probability to figure out what is in a mystery bag. Learners analyze data to guess how many of each color crayons are in the bag.

free Ages 8 - 11 10 to 30 minutes
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

1 cent - $1 per group Ages 6 - 14 10 to 30 minutes
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In this math activity, learners pretend there is a special store that lets you pay for toys by their weight in pennies.

1 cent - $1 per student Ages 4 - 8 5 to 10 minutes
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In this activity (Lesson 1), learners work in groups to create tide simulations.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this data collection and analysis activity, learners evaluate fish physiology and ecology using vision research data from Dr.

free Ages 14 - 18 1 to 2 hours
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In this activity, learners conduct a waste audit and use their findings to implement a plan for reducing trash.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners will estimate how many seeds are in a fruit or vegetable, then count to find out. The result: mix estimation with healthy eating.

1 cent - $1 per group Ages 4 - 14 10 to 30 minutes
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Learners make a counting/estimating jar to exchange with friends or bring home.

1 cent - $1 per student Ages 4 - 14 10 to 30 minutes
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In this activity, learners will play a coin toss game where the highest total wins. Combine coin recognition, addition, and probability with a game learners can play on their own.

1 cent - $1 per group Ages 6 - 14 5 to 10 minutes
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In this activity, learners experiment with gear motion to understand how gears work to change the amount of force, speed, or direction of motion in machines.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes
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Are balloons porous or non-porous? In this activity, learners watch an entertaining Mr. O video and conduct a simple experiment to find out.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes