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Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.

1 cent - $1 per group Ages 11 - 18 1 to 2 hours
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In this activity on page 1 of the PDF, learners compare the relative sizes of biological objects (like DNA and bacteria) that can't be seen by the naked eye.

free Ages 8 - 18 10 to 30 minutes
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In this activity, learners model directed evolution by making paper fly. Learners construct and fly paper airplanes.

$1 - $5 per group Ages 8 - 18 45 to 60 minutes
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In this activity, learners count and measure kidney beans to explore natural selection and variation. Learners measure the length of 50-100 beans.

$5 - $10 per group Ages 14 - 18 1 to 2 hours
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This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
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In this fun sticker activity, learners will create a size wheel with images of objects of different size, from macroscopic scale (like an ant) to nanoscale (like DNA).

1 cent - $1 per student Ages 6 - 18 10 to 30 minutes
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This activity (on page 2 of the PDF under SciGirls Activity: Forensics) is a full inquiry investigation into how hairs from a crime scene are matched to suspects.

Over $20 per group Ages 8 - 14 1 to 2 hours
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In this game (on pages 14-21), learners explore how each human being inherits genetic traits such as eye color.

$1 - $5 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners explore chemiluminescence and fluorescence. Learners examine 3 different solutions in regular light, in the dark with added bleach solution, and under a black light.

$10 - $20 per group Ages 8 - 18 30 to 45 minutes
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In this activity, learners investigate the history and development of agricultural biotechnology.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
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In this activity about daily rhythms (on page 17 of the PDF), learners will explore circadian patterns in humans, animals and plants.

$1 - $5 per group Ages 8 - 14 1 to 7 days
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In this activity, learners use microarray technology to determine which genes are turned on and off at various points in the differentiation of pluripotent stem cells on their way to becoming pancreat

1 cent - $1 per group Ages 14 - adult 1 to 2 hours
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In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.

Over $20 per group Ages 6 - 14 30 to 45 minutes
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In this activity, learners examine antibodies and antibody recognition using a model.

Over $20 per group Ages 11 - 14 45 to 60 minutes
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

$1 - $5 per group Ages 14 - adult 30 to 45 minutes
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In this activity (on page 12 of the PDF), learners make a sundial (shadow clock) appropriate for their geographic location in the northern hemisphere and use it to tell time.

$1 - $5 per group Ages 8 - 14 1 to 7 days
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In this activity, learners explore how engineers incorporate biometric technologies into products as well as the challenges of engineers who must weigh privacy, security and other issues when designin

free Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the "nuts and bolts" of gene chips.

$1 - $5 per student Ages 14 - 18 45 to 60 minutes
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This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.

free Ages 8 - 14 10 to 30 minutes
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In this activity on page 3 of the PDF, learners visualize the relative size and structural differences between microbes that have the potential to cause disease.

$10 - $20 per group Ages 11 - 18 1 to 2 hours