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Kidbots
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In this activity, one person acts as a human robot while another acts as their developer by programming their actions.

Guess the Sentence
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In this activity, learners play a game similar to Hangman by guessing a secret phrase to understand how computer scientists measure the amount of "information" in a document.

Information Hiding: Sharing Secrets
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This activity about cryptographic techniques illustrates a situation where information is shared, and yet none of it is revealed.

Pico Cricket (Tiny Computer) Activity Ideas
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This is a web page that helps informal educators brainstorm on how to use a Pico Cricket (tiny computer) in an informal activity.

Musical Ice: How to Make an Ice Theremin
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Build a musical ice theremin by programming a micro controller, like a Pico Cricket to respond to resistance generated by the ice melting, or the ice being touched.

Tourist Town: Dominating Sets
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In this activity, learners use a fictitious map of "Tourist Town" and counters to problem solve how to place ice-cream vans on street intersections so that every other intersection is connected to one

Solving Playground Network Problems
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In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.

Passion for Pixels
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In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

Patterns in Pixels
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This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.

Sound Representation: Modems Unplugged
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In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

Locating a Point
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In this activity, learners work in teams to simulate the process used by Global Positioning Systems (GPS) to determine the location of a fallen meteorite in Antarctica.

Cactus Needle Phonograph
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Build a phonograph record player using a cactus needle, a record, LEGOs gear box, and a piece of paper! This activity uses a Pico Cricket to turn the motor.

Wandering Wands
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In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket.

Treasure Hunt: Finite-State Automata
In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.

Binary Code Bracelets
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In this activity, learners make their own binary code bracelets by translating their initials into 0s and 1s represented by beads of 2 different colors.

EEEEK--A Mouse!
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In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.

Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

How to Train Your Robot
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In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions.

Card Flip Magic: Error Detection & Correction
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This magic trick is based on how computers detect and correct data errors.

Arduino Blink Challenge
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.