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Squeezing Pictures Into Codes
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In this activity, learners will explore how computers represent pictures using pixels.

Programming Languages: Marching Orders
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.

Colour by Numbers: Image Representation
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

Guess the Sentence
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In this activity, learners play a game similar to Hangman by guessing a secret phrase to understand how computer scientists measure the amount of "information" in a document.

Find My Card
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In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w

Mind-Reading Magic
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In this activity, learners recreate a method of detecting and correcting errors in computers called 'parity'.

Programming Languages: Harold the Robot
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

Unlocking the Secret in Product Codes
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In this activity, learners will explore how product barcodes are scanned accurately and be able to "guess" the last number in a 13 digit barcode correctly every time.

Binary Challenge
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In this activity, learners cut out 5 paper cards and label them with 1, 2, 4, 8, or 16 dot(s) to explore binary digits.

Kidbots
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In this activity, one person acts as a human robot while another acts as their developer by programming their actions.

The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

Sound Representation: Modems Unplugged
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In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

How Much is a Name Worth?
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In this math lesson, learners use simple addition facts to compute values (in dollars and cents) for their names.

Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

Program Your Morning
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In this activity, learners will explore coding by arranging words and phrases to create an order of operations in this low tech version of computer programming.

How to Train Your Robot
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In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions.

What am I?
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In this activity, learners examine nanoscale structures of common things.

Tiny Particles, Big Trouble!
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In this activity, learners discover why some nanoscale science and technology is done in the controlled environment of a clean room, what clean rooms are like, and how scientists help keep the clean r
Team Up: Fun With Division
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In this activity, learners will divide into teams or groups of equal size. “How many teams of three can we make?” “We need an equal number of children at each of the four computers.

Coding Algorithms
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In this activity, learners will code an algorithm to make it through a maze.