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EEEEK--A Mouse!
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In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.

Beat the Clock: Sorting Networks
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Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once.

Color by Numbers: Image Representation
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Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.

Count the Dots: Binary Numbers
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Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.

Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

Pico Cricket Compass
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Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Patterns in Pixels
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This activity (page 2) draws upon a familiar, computer-based concept related to visual resolution: pixilation.

Cipher Wheel
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In this activity, learners make their own encrypted code to pass along secret messages using a printable cipher wheel.

What am I?
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In this activity, learners examine nanoscale structures of common things.

Passion for Pixels
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In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

Binary Code Bracelets
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In this activity, learners make their own binary code bracelets by translating their initials into 0s and 1s represented by beads of 2 different colors.

The Orange Game: Routing and Deadlock in Networks
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When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt

Paint by the Numbers
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In this pencil and paper activity, learners work in pairs and simulate how astronomical spacecraft and computers create images of objects in space.

Fruity-Glows: Pictures of Health on a Microarray Canvas
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In this activity (page 12), learners apply the concepts of pixilation and pointillism to the world of biomedical science.

Multitasking Mania
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In this activity, learners conduct scientific research on multitasking. Learners determine if multitasking with media while doing homework affects their ability to successfully complete the homework.

Forward Thinking
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In this activity, learners create their own weather forecast map.

LEGO Robots
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This activity (on page 2 of the PDF under GEMS Activity) is a full inquiry investigation into technology design and testing.

Hand Biometrics Technology
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In this activity, learners explore how engineers incorporate biometric technologies into products as well as the challenges of engineers who must weigh privacy, security and other issues when designin

Secret Writing Devices
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In this activity about encryption, learners cut out a secret decoder badge from a handout and use it to encode messages to each other.

Aerial Imagery
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This activity (on page 2 of the PDF under SciGirls Activity: Earthquakes) is a full inquiry investigation into aerial imagery.