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This activity (on page 3 of the PDF under GPS: Baseball Activity) is a full inquiry investigation into how "bounciness" relates to the distance a ball will fly when hit off a batting tee.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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In this math activity, learners use non-standard measurement (paces) to find the distance from one point to another. Learners practice estimating and measuring distances .

1 cent - $1 per student Ages 4 - 8 5 to 10 minutes
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In this math activity, learners earn "money" by completing simple tasks. Learners complete as many "jobs" as possible in a set amount of time.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this math activity, learners jump and measure how far they can jump on different surfaces using different jumping techniques.

1 cent - $1 per student Ages 4 - 8 10 to 30 minutes
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In this activity, learners participate in fun movement activities while playing on a giant game board. Use this activity to get learners involved in physical activity.

$1 - $5 per group Ages 4 - 11 10 to 30 minutes
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In this fun activity for any size group, early elementary learners complete physical challenges while playing a game. Learners add new challenges to the "wheel of fitness" that they want to try.

1 cent - $1 per group Ages 4 - 6 10 to 30 minutes
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In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this health activity, learners create a device so that they not only feel their heartbeat, but also see it, using a straw and some clay.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.

free Ages 4 - 14 5 to 10 minutes
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In this math lesson, learners construct box-and-whisker plots to analyze and compare data sets. Learners investigate whether or not long-legged people run faster than short-legged people.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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Build time sense into the schedule by asking learners to predict what can happen in a certain amount of time: We have 20 minutes before outdoor time. What can you get done?

free Ages 6 - 14 10 to 30 minutes
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In this environmental health activity, learners investigate their breathing and pulse rates, and learn how these measurements are affected by physical activity.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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Learners combine counting, multiples, and number patterns with jumping up and down. To start, pick a counting number.

free Ages 4 - 14 5 to 10 minutes
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In this activity (page 1 of the PDF under SciGirls Activity: Double Dutch), learners will stand twelve feet apart swinging a rope at the slowest tempo possible while someone uses a stopwatch to record

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this activity about heart health (on page 27 of the PDF), learners measure their heart rates after a variety of physical activities and compare the results with their resting heart rates, and with

free Ages 8 - 14 1 to 2 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Soccer Ball Kick) is a full inquiry investigation into transfer of motion.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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Combine math and exercise with this activity. Learners count how many times in a row they can skip rope or throw and catch a ball.

free Ages 4 - 14 10 to 30 minutes
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This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Tug O' War) is a full inquiry investigation into tug-of-war physics. Groups of learners will test two tug-of-war strategies.

$10 - $20 per group Ages 8 - 14 2 to 4 hours