Search Results
Showing results 161 to 180 of 211

Kidbots
Source Institutions
In this activity, one person acts as a human robot while another acts as their developer by programming their actions.

Great Steamboat Race
Source Institutions
In this outdoor activity, learners race small boats, made of cork, balsa wood, popsicle sticks etc., to investigate the rate and direction of currents in a stream or creek.

Probability: Remove One
Source Institutions
In this math lesson, learners are given 15 chips and a number line labeled from 2-12.

Finger Basketball
Source Institutions
In this activity, learners build mini-basketball courts using cardboard and measuring spoons. Use this activity to introduce learners to catapults, forces, and levers.

Cup Towers
Source Institutions
In this activity, learners explore different ways to stack cups to meet a personal goal.

A System of Transport
Source Institutions
In this activity about the human heart (on page 5 of the PDF), learners work in teams to simulate the volume of blood moved through the circulatory system by transferring liquid into--and through--a s

Population Study Game: Oh, Deer!
Source Institutions
In this activity, learners model a population of deer and see how the number of deer changes over time.

Mating Game
Source Institutions
In this game (on pages 14-21), learners explore how each human being inherits genetic traits such as eye color.

Audio Memory
Source Institutions
In this interactive game, learners will test their memory of animal and insect sounds. Flip over cards, listen to the sound, and try to find the ones that match.

Football
Source Institutions
In this math activity (Page 10 of the Play Ball! PDF), learners play a game of "football" and analyze the results of the game.

Shake It!
Source Institutions
In this outdoor activity that can be combined with a hike, learners try to match a "mystery community" by shaking animals out of different trees and shrubs.

Fuzzy Worms
Source Institutions
In this activity, learners explore the concepts of natural selection and observable traits in a game that can be played at home.

Endangered!
Source Institutions
While playing a game, learners discover how the Endangered Species Act works in the United States. Learners move along a game board by answering questions correctly.

Frog Olympics
Source Institutions
Did you know that a bullfrog can jump a distance of 10 times its body length? Learn more about nature's most acrobatic amphibian, the frog, through this set of short, hands-on activities.

Follow the Scent
Source Institutions
In this outdoor, sensory activity, learners role play as animals trying to identify their "family's" scent and locate their "territory." Learners mark their territories and sniff out other territories

The Adaptation Game
Source Institutions
To convey the concept of how animals adapt to survive, this game asks learners to imagine what adaptations a given animal would need to live in a certain environment—including environments where such

Cool It
Source Institutions
In this outdoor activity/game, learners use thermometers to simulate how lizards survive in habitats with extreme temperatures.

Artificial Intelligence: The Intelligent Piece of Paper
Source Institutions
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

Número misterioso
Source Institutions
Combine la lógica y los números en este juego para todas las edades.

Planetary Rescue Squad
Source Institutions
This is an online Flash game where learners can experiment with ballistics and how to compensate for the varying levels of gravity found on the planets of our Solar System.