Search Results


Showing results 1 to 16 of 16

Source Institutions
Add to list Details
In this outdoor activity, learners review the parts of the synapse and their functions by playing a game.

free Ages 11 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

free Ages 11 - adult 1 to 2 hours
Source Institutions
Add to list Details
In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.

free Ages 4 - 14 5 to 10 minutes
Source Institutions
Add to list Details
In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this outdoor activity, learners play a game of Tag to discover how neurons attach themselves to each other to form a chain.

free Ages 8 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this activity and game, learners will train to improve balance and spatial awareness by performing throwing and catching techniques on one foot.

free Ages 8 - 14 1 to 4 weeks
Source Institutions
Add to list Details
In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.

$1 - $5 per student Ages 4 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners model a population of deer and see how the number of deer changes over time.

free Ages 11 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners investigate how bats use echolocation to navigate. One learner is assigned to be a bat, while the other learners are selected to be either moths or trees.

free Ages 6 - 14 10 to 30 minutes
Source Institutions
Add to list Details
Did you know that a bullfrog can jump a distance of 10 times its body length? Learn more about nature's most acrobatic amphibian, the frog, through this set of short, hands-on activities.

$1 - $5 per group Ages 4 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this matchmaking activity (on page 2 of the PDF under GPS: Animal Scent Activity), learners will each have a scented cotton ball taped to their shoulder. The scent (e.g.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
When baseball was in its infancy, the ball had plenty of bounce. Today's baseball may not seem to have bounce to it at all; if you drop a ball on the field it won't bounce back.

1 cent - $1 per group Ages 8 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this game, learners explore the different sizes of things in the world. In this Twister-like game, learners must place a hand or foot on a circle of the right scale - macro, micro, or nano.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
Source Institutions
Add to list Details
Learners combine counting, multiples, and number patterns with jumping up and down. To start, pick a counting number.

free Ages 4 - 14 5 to 10 minutes
Source Institutions
Add to list Details
This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.

free Ages 8 - 14 10 to 30 minutes