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This design challenge is an open-ended exploration of linkages, a group of parts connected by hinges, and the types of motion they can create.

$1 - $5 per student Ages 8 - adult 10 to 30 minutes
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In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.

$1 - $5 per student Ages 6 - adult 30 to 45 minutes
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In this game, learners create flash cards with an image on one side (of an animal, for example) and the sound that animal makes on the other.

$1 - $5 per group Ages 6 - adult 10 to 30 minutes
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In this activity (25th on the page) about learning and memory, learners explore a training method that animal trainers employ called "shaping." Working in pairs, learners will attempt to "shape" each

$1 - $5 per group Ages 8 - 18 10 to 30 minutes
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In this activity, learners capture and observe planaria, which are worms that eat tiny pond critters.

$1 - $5 per student Ages 4 - 18 10 to 30 minutes
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The goal of this activity is to design, build and test a house or toy for an animal.

$1 - $5 per group Ages 4 - 18 30 to 45 minutes
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In this data analysis activity, learners quantify the abundance and distribution of sea scallops in and adjacent to the Mid-Atlantic closed areas.

$1 - $5 per student Ages 14 - 18 1 to 2 hours
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In this activity, learners collect worms and then observe how they move.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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Learners mix a solution of luminol with hydrogen peroxide to produce a reaction that gives off blue light.

$1 - $5 per group Ages 4 - adult Under 5 minutes
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In this data analysis activity, learners use data collected by the Commission for the Conservation of Antarctic Marine Living Resources (CCAMLR) to study Chilean sea bass populations.

$1 - $5 per student Ages 14 - 18 1 to 2 hours
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In this activity related to Archimedes' Principle, learners use water displacement to compare the volume of an expanded gummy bear with a gummy bear in its original condition.

$1 - $5 per group Ages 11 - 18 1 to 7 days
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In this activity, learners will create a diagram of the ocean zones and determine what organisms live in each zone.

$1 - $5 per group Ages 4 - 18 45 to 60 minutes
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In this genetics activity, learners create and decode a “DNA recipe” for a dog by randomly selecting strips of paper that represent DNA.

$1 - $5 per group Ages 8 - 18 45 to 60 minutes
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In this engineering design challenge, learners make a bird and then control its flight with attached strings.

$1 - $5 per group Ages 4 - 18 1 to 2 hours
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This lesson introduces learners to the world of nematodes (roundworms).

$1 - $5 per group Ages 14 - 18 1 to 7 days
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In this data collection activity about crabs, learners use data from the Virginia Institute of Marine Science (VIMS) trawl survey to determine the areas of the Chesapeake Bay that are being used by bl

$1 - $5 per group Ages 14 - 18 1 to 2 hours
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In this activity, learners will explore how the human brain interprets environmental stimuli.

$1 - $5 per group Ages 14 - 18 45 to 60 minutes
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In this activity, learners experience firsthand how marine animals' adaptive coloration camouflages them from prey.

$1 - $5 per group Ages 14 - 18 45 to 60 minutes
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In this math lesson, learners model exponential decay and exponential growth using M&M's, paper folding, and African rhino population data.

$1 - $5 per group Ages 14 - 18 1 to 2 hours
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Just like birds, some dinosaurs had air-filled (pneumatic) bones, which made the dinosaurs' skeletons lighter.

$1 - $5 Ages 8 - 18 1 to 7 days