Search Results
Showing results 1 to 20 of 34
Linkages
Source Institutions
This design challenge is an open-ended exploration of linkages, a group of parts connected by hinges, and the types of motion they can create.
Caution! Wildlife Crossing
Source Institutions
In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.
Sound Charades
Source Institutions
In this game, learners create flash cards with an image on one side (of an animal, for example) and the sound that animal makes on the other.
Shape Up!
Source Institutions
In this activity (25th on the page) about learning and memory, learners explore a training method that animal trainers employ called "shaping." Working in pairs, learners will attempt to "shape" each
Planaria Fishing
Source Institutions
In this activity, learners capture and observe planaria, which are worms that eat tiny pond critters.
Animal House
Source Institutions
The goal of this activity is to design, build and test a house or toy for an animal.
The Scoop on Scallops
Source Institutions
In this data analysis activity, learners quantify the abundance and distribution of sea scallops in and adjacent to the Mid-Atlantic closed areas.
Observing Earthworm Locomotion
Source Institutions
In this activity, learners collect worms and then observe how they move.
See the Light
Source Institutions
Learners mix a solution of luminol with hydrogen peroxide to produce a reaction that gives off blue light.
Chilean Sea Bass: Off the Menu
Source Institutions
In this data analysis activity, learners use data collected by the Commission for the Conservation of Antarctic Marine Living Resources (CCAMLR) to study Chilean sea bass populations.
Gummy Growth
Source Institutions
In this activity related to Archimedes' Principle, learners use water displacement to compare the volume of an expanded gummy bear with a gummy bear in its original condition.
Introduction to Ocean Zones
Source Institutions
In this activity, learners will create a diagram of the ocean zones and determine what organisms live in each zone.
A Recipe for Traits
Source Institutions
In this genetics activity, learners create and decode a “DNA recipe” for a dog by randomly selecting strips of paper that represent DNA.
Control a Bird’s Flight
Source Institutions
In this engineering design challenge, learners make a bird and then control its flight with attached strings.
Free-living and Plant-Parasitic Nematodes (Roundworms)
Source Institutions
This lesson introduces learners to the world of nematodes (roundworms).
The Blue Crab's Chesapeake Journey
Source Institutions
In this data collection activity about crabs, learners use data from the Virginia Institute of Marine Science (VIMS) trawl survey to determine the areas of the Chesapeake Bay that are being used by bl
Mapping the Homunculus
Source Institutions
In this activity, learners will explore how the human brain interprets environmental stimuli.
Underwater Hide and Seek
Source Institutions
In this activity, learners experience firsthand how marine animals' adaptive coloration camouflages them from prey.
Exponential Models: Rhinos and M&M’s ®
Source Institutions
In this math lesson, learners model exponential decay and exponential growth using M&M's, paper folding, and African rhino population data.
Air-filled (Pneumatic) Bone Experiments
Source Institutions
Just like birds, some dinosaurs had air-filled (pneumatic) bones, which made the dinosaurs' skeletons lighter.