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Linkages
Source Institutions
This design challenge is an open-ended exploration of linkages, a group of parts connected by hinges, and the types of motion they can create.
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Caution! Wildlife Crossing
Source Institutions
In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.
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Parachutes
Source Institutions
In this activity, learners will investigate air and gravity through the use of various fabrics by through them in the air. Activity includes step-by-step instructions and extension ideas.
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Cupcake Delivery
Source Institutions
In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.
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Battleships: Searching Algorithms
Source Institutions
This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
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Engineering For Earthquakes
Source Institutions
In this design challenge, learners will engineer a structure and see if it can survive an earthquake they create.
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Making a One-Second Timer
Source Institutions
This lab activity has learners create a pendulum with a one-second period.
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Jam Jar Jet
Source Institutions
In this activity, learners create a "Jam Jar Jet" based on Francois Reynst's discovery of a pulsejet engine, which uses one opening for both air intake and exhaust.
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Making With Microbes
Source Institutions
In this design challenge, learners will use microbes to design and grow a custom biomaterial at home and make something creative with it.
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Design For All: Imagining Inventions
Source Institutions
In this design challenge, learners will practice empathy and design thinking skills by creating an invention of the future.
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Pneumatic Trough
Source Institutions
In this activity, learners build a "pneumatic trough," a laboratory apparatus used for collecting pure gas samples over water.
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Twisted Tesselations
Source Institutions
In this activity (on pages 41-47 of PDF), learners explore tesselating geometric patterns (repeated shapes, similar to the art of M.C. Escher).
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Whose Fault Is It?
Source Institutions
In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.
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Cup Speaker
Source Institutions
Make your own speaker with a magnet, wire, and paper cup! If you have a radio with a headphone plug and an old pair of headphones, this is a great tinkering activity.
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Magical Möbius
Source Institutions
In this tabletop activity (on pages 32-40), learners make Möbius strips -- 3D surfaces with only one side.
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Tired Weight
Source Institutions
Yes, you can weigh your car by figuring out your wheel's tire pressure combined with the "tire's footprint." You'll need someone with a car, driver's license, and safety in mind.
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Ping Pong Ball Shooter
Source Institutions
In this activity, learners use ABS pipe and an air leaf blower to make a strong shooting machine.
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Pico Cricket Compass
Source Institutions
Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.
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Exploring the Solar System: Asteroid Mining
Source Institutions
In this activity, learners will imagine the challenges and opportunities of asteroid mining.
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Achieving Orbit
Source Institutions
In this Engineering Design Challenge activity, learners will use balloons to investigate how a multi-stage rocket, like that used in the Interstellar Boundary Explorer (IBEX) mission, can propel a sat