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Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
Hold a Hill
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In this outdoor activity, learners investigate the relationship between the slope of a trail and soil erosion.
Two Washers
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In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.
Don't Crack Humpty
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Groups of learners are provided with a generic car base and an egg. Their mission: design a device/enclosure to protect the egg on or in the car as it rolls down a ramp with increasing slopes.
Delta, Delta, Delta
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In this experiment, learners construct an equilateral triangle using graph paper, a pencil, protractor and ruler. They also make a "laser triangle" using a laser pointer and front-silvered mirrors.
Parabola Basketball
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In this activity, learners build mini-basketball courts and explore the laws of physics. Learners discover that everything you throw or shoot on earth travels in a parabola.
Folding Matters
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In this activity, learners explore how the process of folding has impacts on engineering and is evident in nature.
Super Gelatin
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Can gelatin (like Jell-O ®) change the speed of light?
Light on Other Planets
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In this math-based activity, learners model the intensity of light at various distances from a light source, and understand how astronomers measure the amount of sunlight that hits our planet and othe
Programming Languages: Marching Orders
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.
The Shadow Knows II
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In this activity, learners will measure the length of a shadow and use the distance from the equator to calculate the circumference of the earth.
Why Does the Moon Have Phases?
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In this activity, learners use a simple 3D model to discover why the Moon has phases.
Visualizing How the Vestibular System Works
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In this activity (page 59 of the PDF), learners spin and observe false eyelashes in jars of water (prepared at least 1 day ahead of time) to investigate the effects of different types of motion on the
Getting There!: Navigation and Trajectory
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.
Vestibular-Ocular Reflex
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In this activity, learners will perform various investigations to understand the vestibular-ocular reflex and learn about the importance of visual cues in maintaining balance.
Catapult
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In this activity, learners build mini catapults using paint paddles and a spoon. Use this activity to introduce learners to forces and projectile motion.
Tricky Tangrams
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In this activity (on pages 49-54 of PDF), learners play with tangrams, a set of triangles, squares and a parallelogram that can combine into a larger square as well as all sorts of other shapes.
To Topo Two
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In this activity, two groups of learners create two separate landform models out of clay (mountains and valleys).
EEEEK--A Mouse!
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In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.
Find Your Way Around Without Visual or Sound Cues
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In this activity, learners play a series of simple games to investigate navigation without visual and sound cues.