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Inkjet Printer
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In this activity, learners investigate how inkjet printers produce tiny, precise drops of ink.

Program Your Morning
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In this activity, learners will explore coding by arranging words and phrases to create an order of operations in this low tech version of computer programming.

The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

Programming Languages: Harold the Robot
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

Mind-Reading Magic
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In this activity, learners recreate a method of detecting and correcting errors in computers called 'parity'.

Wash This Way
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In this activity on page 4 of the PDF, learners investigate the importance of washing their hands.

Quipus
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Learners create an Incan counting device called a quipu (pronounced kee-poo).

Binary Challenge
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In this activity, learners cut out 5 paper cards and label them with 1, 2, 4, 8, or 16 dot(s) to explore binary digits.

Programming Languages: Marching Orders
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.

Build a Giant Puzzle!
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In this activity, learners assemble large cubes to make nano-related images. Learners discover how different objects are related to nanoscience and nanotechnology.

What am I?
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In this activity, learners examine nanoscale structures of common things.

Coding Algorithms
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In this activity, learners will code an algorithm to make it through a maze.

Squeezing Pictures Into Codes
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In this activity, learners will explore how computers represent pictures using pixels.

Unlocking the Secret in Product Codes
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In this activity, learners will explore how product barcodes are scanned accurately and be able to "guess" the last number in a 13 digit barcode correctly every time.

Kidbots
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In this activity, one person acts as a human robot while another acts as their developer by programming their actions.

Guess the Sentence
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In this activity, learners play a game similar to Hangman by guessing a secret phrase to understand how computer scientists measure the amount of "information" in a document.

Sound Representation: Modems Unplugged
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In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

How to Train Your Robot
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In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions.

Circuits with Friends
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In this activity, learners explore the parts of a circuit by modeling, as a group, a “human” circuit.