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Divide and Conquer: Santa's Dirty Socks
Source Institutions
This activity introduces the idea of "divide and conquer" using a fictitious but serious problem--a pair of dirty socks has accidentally been wrapped in one of the presents that Santa is about to deli
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Programming Languages: Marching Orders
Source Institutions
In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.
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Clap Sensor: Build a Sound Sensor Using a Pico Cricket
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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.
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Art Cars
Source Institutions
In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.
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Colour by Numbers: Image Representation
Source Institutions
This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.
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Passion for Pixels
Source Institutions
In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.
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You Can Say That Again!: Text Compression
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This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.
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Circuits with Friends
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In this activity, learners explore the parts of a circuit by modeling, as a group, a “human” circuit.
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Sound Representation: Modems Unplugged
Source Institutions
In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.
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Cactus Needle Phonograph
Source Institutions
Build a phonograph record player using a cactus needle, a record, LEGOs gear box, and a piece of paper! This activity uses a Pico Cricket to turn the motor.
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EEEEK--A Mouse!
Source Institutions
In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.
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Binary Code Bracelets
Source Institutions
In this activity, learners make their own binary code bracelets by translating their initials into 0s and 1s represented by beads of 2 different colors.
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Card Flip Magic: Error Detection & Correction
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This magic trick is based on how computers detect and correct data errors.
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Overnight Painting Machine: Pico Cricket Activity
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This activity requires a Pico Cricket (tiny computer).
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Program a Friend
Source Institutions
In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.
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How to Train Your Robot
Source Institutions
In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions.
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Musical Ice: How to Make an Ice Theremin
Source Institutions
Build a musical ice theremin by programming a micro controller, like a Pico Cricket to respond to resistance generated by the ice melting, or the ice being touched.
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Human Interface Design: The Chocolate Factory
Source Institutions
In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems.
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Mind-Reading Magic
Source Institutions
In this activity, learners recreate a method of detecting and correcting errors in computers called 'parity'.
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Binary Challenge
Source Institutions
In this activity, learners cut out 5 paper cards and label them with 1, 2, 4, 8, or 16 dot(s) to explore binary digits.