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Pico Cricket Compass
Source Institutions
Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-610.gif?itok=MmrOyvTT)
Art Cars
Source Institutions
In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-978.jpg?itok=IQMgNFCX)
EEEEK--A Mouse!
Source Institutions
In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-990.png?itok=BAgO4zhA)
Arduino Blink Challenge
Source Institutions
In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-703.jpg?itok=Jo_SwRUg)
Program a Friend
Source Institutions
In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-643.png?itok=-yxi0F0c)
How to Train Your Robot
Source Institutions
In this activity, learners discover that training a robot can be hard work! Learners investigate how robots complete a task by following a list of sequential instructions.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-988.jpg?itok=aewVqsKy)
Human Interface Design: The Chocolate Factory
Source Institutions
In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems.
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LEGO Robots
Source Institutions
This activity (on page 2 of the PDF under GEMS Activity) is a full inquiry investigation into technology design and testing.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-562.jpg?itok=tDfyVUSs)
The Orange Game: Routing and Deadlock in Networks
Source Institutions
When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-061.jpg?itok=JfYvIYTb)
Metal Heads
Source Institutions
Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil).