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From the Internet to Outer Space
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In this activity, learners will use Google Sky to observe features of the night sky and share their observations.

Public Key Encryption: Kid Krypto
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In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners.

Tiny Particles, Big Trouble!
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In this activity, learners discover why some nanoscale science and technology is done in the controlled environment of a clean room, what clean rooms are like, and how scientists help keep the clean r

Inkjet Printer
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In this activity, learners investigate how inkjet printers produce tiny, precise drops of ink.

The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

Color by Numbers: Image Representation
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Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.

LEGO Robots
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This activity (on page 2 of the PDF under GEMS Activity) is a full inquiry investigation into technology design and testing.

The Muddy City: Minimal Spanning Trees
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In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city.

Count the Dots: Binary Numbers
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Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.

Programming Languages: Harold the Robot
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

Clap Sensor: Build a Sound Sensor Using a Pico Cricket
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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Human Interface Design: The Chocolate Factory
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In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems.

Scribbling Machines
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In this activity, learners explore electronics and motion by making a Scribbling Machine, a motorized contraption that moves in unusual ways and leaves a mark to trace its path.

Programming Languages: Marching Orders
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.

Artificial Intelligence: The Intelligent Piece of Paper
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

Ice Roads: Steiner Trees
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In this outdoor activity, learners use pegs (like tent pegs) and string or elastic to simulate drill sites and roads in Northern Canada.

Photolithography
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In this activity, learners use UV light to transfer a pattern onto a plastic board. The pattern is transferred by placing a mask (a transparency sheet with the pattern) on a plastic board.

What am I?
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In this activity, learners examine nanoscale structures of common things.

Metal Heads
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Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil).

Cryptographic Protocols: The Peruvian Coin Flip
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This activity about cryptographic techniques illustrates how to accomplish a simple, but nevertheless seemingly impossible task—making a fair, random choice by flipping a coin between two people who d