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Pocket Change: Math and Coin Toss
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In this activity, learners will play a coin toss game where the highest total wins. Combine coin recognition, addition, and probability with a game learners can play on their own.
Pattern Sticks
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In this activity, learners compete to be the first to win twenty counting pieces. First, learners draw patterns on only one side of four craft sticks.
Is it a Fair Game?
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.
Race to the Dollar
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In this math activity, learners play a card game to practice adding coins quickly, just like a banker. First, learners create coin cards. Next, the cards are dealt to each player.
Circle Logic
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This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.
Guesswork
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In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.
Color Spy
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In this activity (16th on the page), learners play a variation of the "I Spy" game to explore color. Learners work in teams with each team assigned a color.
Fantastic Fractions
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In this math lesson, learners compare pattern blocks to visually understand halves, thirds, and sixths.
Toe-Tac-Tic
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In this activity, learners play a game similar to Tic-Tac-Toe. In this version, learners try NOT to get three-in-a-row. The player who gets three-in-a-row first loses!
Take a Guess
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In this activity, learners use what they know about probability to figure out what is in a mystery bag. Learners analyze data to guess how many of each color crayons are in the bag.
Taste Match Game
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In this activity (3rd activity on the page), learners taste test different foods and categorize them as sweet, bitter, sour, or salty. Learners compare their results with the group.
Narrow It Down: Asking Yes-No Questions
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In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.
Bloqueo
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Jugando a este juego, los chicos desarrollan habilidades de lógica, geometría, y visualización espacial. Los jugadores empiezan con una red de hexágonos vacía.
100 or Bust
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In this Cyberchase activity, learners play a game where zero can help them win--or make them lose! Learners roll the die and place a zero in the tens or ones place.
Thrush Songs: An Interactive Game
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In this interactive game, learners listen to the songs of four different thrushes and then try to match each bird with its song.
Gotcha Game
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In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.
Dicey Directions
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In this game, learners are stuck in a right turn only world! Learners take turns rolling a die and moving their game pieces along the lines of a grid to get "home," by only making right turns.
Tossing Coins
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In this math game (Page 17 of the Are You Game? PDF), learners investigate probability by tossing coins.
Monster Evolution
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In this online activity, learners create monsters and see how they survived when released into the wild.
Close It Up
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As learners play this challenging strategy game, they build understanding of area and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.