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Circuit Game
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In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.
Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
Twenty Guesses: Information Theory
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This activity introduces the idea that computer scientists measure information by how "surprising" a message is.
Whose Fault Is It?
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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.
Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.
Building Bingo
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In this on site "field trip" activity (located on pages 6-9 of PDF), learners get hands-on experience identifying building materials by playing "Building Bingo".
Electric Gamebox Challenge
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In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.
The Awesome Game Race
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In this engineering activity, learners design their own board games.
Stem Cell Differentiation Game
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.
Properties of Metals
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In this activity, learners explore the properties of metals at four stations. The stations include A) Magnetism and Breakfast Cereal; B) Conductivity of Metals; C) Alloys; and D) Metal Plating.
The Carbon Cycle: How It Works
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In this game, learners walk through an imaginary Carbon Cycle and explore the ways in which carbon is stored in reservoirs and the processes that transport the carbon atom from one location to another
The Carbon Cycle: Carbon Tracker
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In this activity, learners play NOAA's Carbon Tracker game and discover ways to keep track of carbon dioxide and other greenhouse gases in the world.
Tug-of-War
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This activity (on page 2 of the PDF under SciGirls Activity: Tug O' War) is a full inquiry investigation into tug-of-war physics. Groups of learners will test two tug-of-war strategies.
Phylogenetics
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This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.
Puzzled Partners
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In this web-based activity, learners try to figure out who in an online chat room has their matching puzzle piece.
Exploring Fabrication: Self-Assembly
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In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.
Great Steamboat Race
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In this outdoor activity, learners race small boats, made of cork, balsa wood, popsicle sticks etc., to investigate the rate and direction of currents in a stream or creek.
Finger Basketball
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In this activity, learners build mini-basketball courts using cardboard and measuring spoons. Use this activity to introduce learners to catapults, forces, and levers.
Artificial Intelligence: The Intelligent Piece of Paper
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ
Wire Maze
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Learners create an electrical-circuit maze out of wire, then try to pass a paperclip through the maze without touching the wire.