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The Carbon Cycle: How It Works
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In this game, learners walk through an imaginary Carbon Cycle and explore the ways in which carbon is stored in reservoirs and the processes that transport the carbon atom from one location to another
Tossing Coins
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In this math game (Page 17 of the Are You Game? PDF), learners investigate probability by tossing coins.
Close It Up
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As learners play this challenging strategy game, they build understanding of area and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.
Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
Enciérrelo
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Jugando a este juego de estrategia, los chicos desarrollan su entendimiento de área y perímetro. En su turno, cada jugador hace una línea entre dos punto contiguos en la cuadrícula.
Phylogenetics
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This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.
Number Cruncher
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In this online puzzle game, learners need to choose a path from a starting number to a goal number. Along the path are simple operations (e.g.
Any Year Calendars
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This PDF contains 12 calendars (12 months). Each month contains activities about math. Things to do on familiar holidays (like July 4), less common holidays (like Backward Day), and any day.
Four in a Line
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This strategy game has simple rules but can be a challenge. Players start with an empty hexagonal grid. On each turn, a player initials one empty hexagon on the grid.
Touch and Go
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As learners play this game, they develop logic, geometry, and spatial visualization skills. Players start out with an empty hexagonal grid.
Mechanical Madness
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In this online Flash game, learners test their engineering know-how, moving a collection of mechanical parts onto a board to make complete a system of parts that will move a ball from start to finish.
100 or Bust
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In this Cyberchase activity, learners play a game where zero can help them win--or make them lose! Learners roll the die and place a zero in the tens or ones place.
Doce a la Vez
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Jugando a este juego, los chicos desarrollan habilidades en área, perímetro, múltiples, y factores. Tomen turnos para hacer rectángulos con 12 cuadrados en la cuadrícula.
The Carbon Cycle Game
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In this activity, learners take on the role of a carbon atom and record which reservoirs in the carbon cycle they visit.
Strike 'em Down & Add 'em Up!
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In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.
Reflections
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In this activity, learners play a game and use pattern blocks to explore mirror images and reflection.
Rellénelo
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Los jugadores toman turnos para añadir figuras de tres cuadrados a la cuadrícula. Intenten encajar sus figuras en la cuadrícula de modo que bloquee al otro jugador.
Gotcha Game
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In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.
Artificial Intelligence: The Intelligent Piece of Paper
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ
Número misterioso
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Combine la lógica y los números en este juego para todas las edades.