Search Results
Showing results 121 to 140 of 921

Jumpy Dolls
Source Institutions
In this activity, learners are challenged to design and construct a jointed figure that moves in a motion (something like jumping jacks) when a string is pulled.

Castle Basics
Source Institutions
In this four-day lesson, learners identify three-dimensional forms in castle design, research different parts of the castle with a focus on their uses, and design and enlarge a banner for the great ha

Cup Speaker
Source Institutions
Make your own speaker with a magnet, wire, and paper cup! If you have a radio with a headphone plug and an old pair of headphones, this is a great tinkering activity.

Arctic Story Puzzles
Source Institutions
This activity has three story puzzles learners can solve to learn about life in the Arctic.

Brick Drop Challenge
Source Institutions
In this design challenge, leaners attempt to build a strong structure out of LEGO® bricks that can withstand a 4-foot drop.

Straw Oboe: Two lips make sound
Source Institutions
Oboes's unique sound originates from the two small reeds a musician blows into. Make your own double reed instrument out of straw!

Engineered Sports
Source Institutions
In this activity, learners explore the concept of how aerospace engineering has impacted sports, specifically exploring the design of golf balls.

Scaling an Atom
Source Institutions
In this activity, learners make a scale model of an atom to see how big or how small an atom is compared to its nucleus. Learners will realize that most of matter is just empty space!

Design Your Own Rube Goldberg Machine
Source Institutions
Engineer and cartoonist Rube Goldberg is famous for his crazy machines that accomplish everyday tasks in overly complicated ways.

Soaring Satellites
Source Institutions
Working in small teams, learners try to build a satellite that can float for at least five seconds in the marked area of a vertical wind tube.

Kinematic Fanatic
Source Institutions
In this activity, learners are challenged to design and build a system of gears and kinematics to create a hand-stamping machine.

Set It Straight
Source Institutions
In this activity, learners build a simple tabletop seesaw to test how different variables (the position of the fulcrum, distance, weight) affect its balance under increasing weight loads.

What Gives?
Source Institutions
In this activity, learners design, build and test a model suspension bridge for sturdiness and strength.

Eatem Up
Source Institutions
In this math activity, learners use gingerbread cookies to collect and organize simple data. First, learners read "The Gingerbread Boy" by Paul Galdone.

Get It Write
Source Institutions
In this activity, learners explore how pens have been engineered and re-engineered over time. Learners work as a team to develop a working pen out of everyday items.

Playing with Parachutes
Source Institutions
In this activity, learners explore how parachutes are used to slow down moving objects. Learners work in teams of "engineers" to design and build their own parachutes out of everyday items.

Party Hat Symmetry
Source Institutions
In this hands-on activity, learners make New Year's Eve party hats out of wrapping paper. Learners use symmetry and measurement to cut out shapes they need to assemble the hats.
Penny Estimation
Source Institutions
In this math activity, learners estimate how many pennies are in a jar by predicting and counting handfuls of pennies.

Magical Möbius
Source Institutions
In this tabletop activity (on pages 32-40), learners make Möbius strips -- 3D surfaces with only one side.

Expose Your Nose
Source Institutions
In this simple exploratory activity (1st activity on the page), blindfolded learners try to identify mystery items by smell.