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Showing results 41 to 60 of 82

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In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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Learners work together as a group to learn a new physical activity. After working for a few rotations, learners time themselves as part of a contest.

free Ages 8 - 11 10 to 30 minutes
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In this online activity, learners partner up to complete several physical exercises and assess their starting fitness level.

1 cent - $1 per student Ages 8 - 11 1 to 12 months
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These math posters have questions written on them, such as: How many colors can you name in a minute? or How many seconds can you balance on one foot?

free Ages 4 - 14 30 to 45 minutes
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In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.

1 cent - $1 per group Ages 8 - 11 45 to 60 minutes
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In this activity, learners build mini-basketball courts and explore the laws of physics. Learners discover that everything you throw or shoot on earth travels in a parabola.

$10 - $20 per student Ages 6 - 18 30 to 45 minutes
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In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this health activity, learners create a device so that they not only feel their heartbeat, but also see it, using a straw and some clay.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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This game asks you a series of questions about how much time you spend in front of a screen, not being active.

free Ages 8 - 14 5 to 10 minutes
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In this activity (1st on the page), learners conduct a series of tests to find out which of their hands is more dominant. In other words, are they right-handed or left-handed?

1 cent - $1 per student Ages 8 - 14 10 to 30 minutes
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Learners conduct a "blind" taste-test of several types of enhanced or fitness water drinking water that has commercially added substances like vitamins, sugars, or herbs.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners predict whether a ball on Earth or a ball on the Moon bounces higher when dropped and why.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this activity (page 87 of the PDF), learners move their bodies to better understand the three axes of rotation: pitch, roll and yaw.

free Ages 8 - 18 45 to 60 minutes
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In this online activity, learners measure their pulse rates and investigate how their pulses change when they engage in different activities.

free Ages 8 - 11 10 to 30 minutes
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In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.

free Ages 4 - 14 5 to 10 minutes
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In this experiment, pairs of learners explore how cold water affects circulation. The mammalian diving reflex (MDR) slows circulation when the body is exposed to cold water.

free Ages 8 - 18 30 to 45 minutes
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In this online Flash game, learners will captain a sailing challenge, adjusting boat direction and sails, seeking the way to take greatest advantage of varying wind speeds and directions to catch the

free Ages 6 - 14 5 to 10 minutes
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes
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In this quick and easy activity and/or demonstration, learners use two empty 2-liter bottles and hot tap water to illustrate the effect of heat on pressure.

free Ages 6 - 18 5 to 10 minutes
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Build time sense into the schedule by asking learners to predict what can happen in a certain amount of time: We have 20 minutes before outdoor time. What can you get done?

free Ages 6 - 14 10 to 30 minutes