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Cleaning with Dirt
Source Institutions
Learners build a filter from old soda bottles and dirt. They create polluted water, and pour it through their filter to clean it.
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Caution! Wildlife Crossing
Source Institutions
In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.
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Cupcake Delivery
Source Institutions
In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.
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Public Key Encryption: Kid Krypto
Source Institutions
In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners.
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Battleships: Searching Algorithms
Source Institutions
This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
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Design For All: Project Playground
Source Institutions
In this design challenge, learners will practice empathy and design thinking skills by creating a play space that is fun, both for themselves and other kids.
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Gumdrop Dome
Source Institutions
In this activity (located on pages 23-24 of the PDF), learners are introduced to structural engineering and encouraged to practice goal-oriented building.
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Whirling Windmills
Source Institutions
In this activity, learners are challenged to design and construct a windmill to harness the power of wind.
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Secret Codon
Source Institutions
In this activity, "write" a secret message in genetic code as beads on a string.
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Animal House
Source Institutions
The goal of this activity is to design, build and test a house or toy for an animal.
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Light Quest
Source Institutions
Learners test their "light-smarts" by playing a game called "Light Quest!" The game board represents an atom and each player represents an electron that has been bumped into the atom's outer unstable
Pollution and Lung Health
Source Institutions
Learners will build a lung model to understand how their lungs and diaphragm work to make them breathe.
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Kinematic Fanatic
Source Institutions
In this activity, learners are challenged to design and build a system of gears and kinematics to create a hand-stamping machine.
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DIY Pasta Rover
Source Institutions
In this activity, learners design and build a NASA rover using raw pasta and candy with a limited imaginary budget.
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The Poor Cartographer: Graph Coloring
Source Institutions
In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.
Up, Up and Away with Bottles
Source Institutions
In this activity, learners make water rockets to explore Newton's Third Law of Motion. Learners make the rockets out of plastic bottles and use a bicycle pump to pump them with air.
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Divide and Conquer: Santa's Dirty Socks
Source Institutions
This activity introduces the idea of "divide and conquer" using a fictitious but serious problem--a pair of dirty socks has accidentally been wrapped in one of the presents that Santa is about to deli
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Glow Up
Source Institutions
In this activity, learners explore chemiluminescence and fluorescence. Learners examine 3 different solutions in regular light, in the dark with added bleach solution, and under a black light.
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Roving on the Moon
Add to list DetailsIn this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.
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Night Lights
Source Institutions
In this activity, learners create night lights using a plastic cup, programmable PICO Cricket, tri-color LED, and sensor.