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Right Foot/Left Foot
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In this activity (2nd on the page), learners conduct a series of tests to find out which foot is more dominant. In other words, are they right-footed or left-footed?
Right Hand/Left Hand
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In this activity (1st on the page), learners conduct a series of tests to find out which of their hands is more dominant. In other words, are they right-handed or left-handed?
I Like to Move-It
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This is an activity which will allow learners to gain an understanding of lemur behavior through observation and role play.
Graph Dance
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In this activity, learners "dance" (move back and forth at varying speeds) by reading a graph. This is a kinesthetic way to help learners interpret and understand how motion is graphed.
Stride Ruler
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In this activity, learners use their feet to estimate distances. Learners calculate the distance of one step in centimeters by measuring 10 steps at a time to reduce measurement error.
Space Stations: Beans in Space
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In this activity, learners perform 20 arm curls with cans that simulate the weight of beans on Earth versus the weights of the same number of beans on the Moon and in space.
Human-powered Orrery
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In this space science activity, learners work together to create a human-powered orrery to model the movements of the four inner planets.
Endurance: How Many Can You Do in a Row?
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Combine math and exercise with this activity. Learners count how many times in a row they can skip rope or throw and catch a ball.
Twirling Rope Frequency
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In this activity (page 1 of the PDF under SciGirls Activity: Double Dutch), learners will stand twelve feet apart swinging a rope at the slowest tempo possible while someone uses a stopwatch to record
"Baseketball": A Physicist Party Trick
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This trick from Exploratorium physicist Paul Doherty lets you add together the bounces of two balls and send one ball flying.
Pulse of Life: Measure Your Pulse
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In this activity, learners take their own pulse and explore how heart rate is affected by various activities.
Solving Playground Network Problems
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In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.
Paper Cup Stool
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In this activity, learners will explore how and why weight distribution works.
Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.
Acting Out
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This activity (on pages 21-32 of PDF) has learners act out several classic brain teasers.
Make A Map for A Treasure Hunt
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In this activity, learners will explore how maps can provide information about a place and help us find our way from one location to another.
Risk Continuum
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This activity is a whole-group kinesthetic demonstration that shows learners what it means to be in a "risk group" for developing heart disease based on family history and genetics.
Filling the Time
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Build time sense into the schedule by asking learners to predict what can happen in a certain amount of time: We have 20 minutes before outdoor time. What can you get done?
Population Study Game: Oh, Deer!
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In this activity, learners model a population of deer and see how the number of deer changes over time.
Jump to Jupiter
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In this activity, learners help create and then navigate an outdoor course of the traditional "planets" (including dwarf planet Pluto), which are represented by small common objects.