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In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.

$1 - $5 per student Ages 6 - adult 30 to 45 minutes
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This resource contains ideas and brief instructions on how to build animals out of construction paper and other simple materials.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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The goal of this activity is to design, build and test a house or toy for an animal.

$1 - $5 per group Ages 4 - 18 30 to 45 minutes
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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Este Web site contiene links a 12 calendarios (12 meses). Cada mes contiene actividades sobre matemáticas.

1 cent - $1 per group Ages 4 - 14 1 to 2 hours
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In this activity, learners make homemade journals featuring seashell rubbings. First, learners transfer the texture of a seashell onto a piece of paper using a crayon.

$1 - $5 per student Ages 6 - 11 30 to 45 minutes
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In this activity, learners use information gathered from a variety of sources to design and make their own insect.

1 cent - $1 per student Ages 4 - 14 45 to 60 minutes
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In this activity about living things and gravity (page 5 of PDF), learners design and build an exoskeleton or an endoskeleton for an animal of their own invention.

1 cent - $1 per group Ages 6 - 11 1 to 2 hours
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In this classic memory game (on pages 37-45 of PDF), learners turn over tiles to reveal images on the back.

1 cent - $1 per group Ages 4 - 11 45 to 60 minutes
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In this activity, learners will create a diagram of the ocean zones and determine what organisms live in each zone.

$1 - $5 per group Ages 4 - 18 45 to 60 minutes
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In this Cyberchase activity, learners use the numbers one through six to solve a puzzle.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners compare plant and animal life in different habitats including a sidewalk crack and lawn. Learners sort human-made materials and natural materials found in each habitat.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.

$1 - $5 per student Ages 6 - 11 1 to 2 hours
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In this activity, learners explore the gait of horses by constructing flipbooks with British photographer Eadweard Muybridge's famous photographs.

$1 - $5 per student Ages 6 - 14 10 to 30 minutes
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In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems.

1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
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This PDF contains 12 calendars (12 months). Each month contains activities about math. Things to do on familiar holidays (like July 4), less common holidays (like Backward Day), and any day.

free Ages 4 - 14 45 to 60 minutes
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In this experiment, learners examine the way oil affects bird feathers and test different cleanup methods to find out which works best.

$1 - $5 per group Ages 6 - 14 10 to 30 minutes
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In this activity, learners gain a better understanding of how household/school waste breaks down in a landfill. Learners collect trash and then create miniature landfills in 2-liter bottles.

1 cent - $1 per student Ages 4 - 14 1 to 4 weeks
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Use the Zoo Calendar (page 1 of PDF) to involve learners in interdisciplinary, whole language, and writing activities about ecological concepts.

$5 - $10 per group Ages 6 - 11 1 to 4 weeks
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The Butterflies in Space Teacher's Guide uses "life in space" to encourage learners to conduct their own open-ended scientific investigations.

Over $20 per group Ages 6 - 18 1 to 4 weeks