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Showing results 21 to 40 of 42
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Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.
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Acting Out
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This activity (on pages 21-32 of PDF) has learners act out several classic brain teasers.
Work for Your Money
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In this math activity, learners earn "money" by completing simple tasks. Learners complete as many "jobs" as possible in a set amount of time.
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Stepping Out: Hop, Skip, Jump
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In this activity, learners explore and experiment how we can use our bodies everyday to get from one place to another.
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Work Up An Appetite
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In this activity, learners participate in fun movement activities while playing on a giant game board. Use this activity to get learners involved in physical activity.
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Make A Map for A Treasure Hunt
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In this activity, learners will explore how maps can provide information about a place and help us find our way from one location to another.
Pom-Pom Probability
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In this math activity, learners predict how many pom-poms they can toss inside a circle from three feet away. Use this activity to help learners explore probability.
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Risk Continuum
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This activity is a whole-group kinesthetic demonstration that shows learners what it means to be in a "risk group" for developing heart disease based on family history and genetics.
Movin' and Groovin'
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In this math activity, learners play a game and identify patterns with fun moves and sounds. Discover how dancing and signing involve patterns.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-317.png?itok=vxbWdAE-)
Drinking Straw Pulse Measurer
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In this health activity, learners create a device so that they not only feel their heartbeat, but also see it, using a straw and some clay.
Filling the Time
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Build time sense into the schedule by asking learners to predict what can happen in a certain amount of time: We have 20 minutes before outdoor time. What can you get done?
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Population Study Game: Oh, Deer!
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In this activity, learners model a population of deer and see how the number of deer changes over time.
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Jump to Jupiter
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In this activity, learners help create and then navigate an outdoor course of the traditional "planets" (including dwarf planet Pluto), which are represented by small common objects.
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Ins and Outs of Respiration: Determine your Respiratory Rate
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Learners will determine their respiratory rate and explore the factors that affect breathing rate by filling out and using the Respiratory Chart provided in the lesson.
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Exploring Size: StretchAbility
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In this game, learners explore the different sizes of things in the world. In this Twister-like game, learners must place a hand or foot on a circle of the right scale - macro, micro, or nano.
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Traveling Networks
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In this geometry activity, learners explore networks painted on playgrounds, such as a four square court, and draw their own.
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Family Flyers
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In this activity, learners work in teams to build and test paper airplanes. Learners try to fly their airplanes directly on the runway and earn points for accuracy.
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Air Pressure and Dent Pullers
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In this activity, learners simulate Otto von Guericke's famous Magdeburg Hemispheres experiment.
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Jump Start
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In this movement and measurement activity, learners jump as far as they can three times, and compare their longest jump to the longest jump of their friends, classmates and/or family members.
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Toss a Score!
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In this math game, learners toss plastic cups to land just right and collect points to win.