Search Results
Showing results 1 to 20 of 29

Caution! Wildlife Crossing
Source Institutions
In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.

Twisted Tesselations
Source Institutions
In this activity (on pages 41-47 of PDF), learners explore tesselating geometric patterns (repeated shapes, similar to the art of M.C. Escher).

Spider Glider
Source Institutions
In this fun activity about spiders, learners build and design a spider from cardstock, straw, string, and pipe cleaners.

Make a Garbage Bag Kite
Source Institutions
Make a kite out of a garbage bag, shower curtain, painting tarp--anything light, thin, flexible and plastic!

Magical Möbius
Source Institutions
In this tabletop activity (on pages 32-40), learners make Möbius strips -- 3D surfaces with only one side.
Spin to Win!
Source Institutions
In this math activity, learners play a probability game and try to be the first to get to the end of the game board path .This activity guide contains a material list, black line masters for the game

Games from Around the World
Source Institutions
This lesson (on pages 46-55 of PDF) features two strategy board games -- one from Ghana and one from China. The first game, Achi, is a cross between checkers and tic-tac-toe.

Color Sudoku
Source Institutions
The popular sudoku puzzles use numbers, but the game could played with any set of 9 different objects!

Three Little Pigs Construction Company
Source Institutions
In this activity about problem-solving, learners build a house for the Three Little Pigs using twenty straws and two index cards.
What's in the Bag?
Source Institutions
In this activity, young learners use their sense of touch rather than sight to identify a mystery object in a bag. Learners take turns acting as "peekers" and "sensers" throughout the game.

Turning the Tables
Source Institutions
In this activity, learners explore geometry and spatial relationships as they figure out how to arrange tables for a party.

Memory Match
Source Institutions
In this classic memory game (on pages 37-45 of PDF), learners turn over tiles to reveal images on the back.

Paper Puzzle
Source Institutions
In this math activity, challenge learners to make two equal rows from eight different paper strips. Learners can explore the many ways they can solve this problem.

Tricky Tangrams
Source Institutions
In this activity (on pages 49-54 of PDF), learners play with tangrams, a set of triangles, squares and a parallelogram that can combine into a larger square as well as all sorts of other shapes.

Six Holes of Arachnipod Crossing
Source Institutions
In this Cyberchase activity, learners use the numbers one through six to solve a puzzle.

Roller Coasters
Source Institutions
In this activity learners will build roller coasters and test them using small balls or marbles.

Acting Out
Source Institutions
This activity (on pages 21-32 of PDF) has learners act out several classic brain teasers.

Help Wanted
Source Institutions
In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems.

Mix It Up
Source Institutions
In this math lesson, learners are introduced to proportional reasoning through modeling, sharing, and questioning techniques.

Toothpick Patterns
Source Institutions
In this hands-on activity, learners use toothpicks to build different triangles and squares and then use the toothpicks to build and solve some tricky shape puzzles.