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In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.

$1 - $5 per student Ages 6 - adult 30 to 45 minutes
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In this activity, learners explore dinosaur fossils and a dig site. Learners work in groups to analyze a dig site map and match bones to a skeletal drawing of Kelsey (a Triceratops).

1 cent - $1 per group Ages 6 - 8 45 to 60 minutes
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This resource contains ideas and brief instructions on how to build animals out of construction paper and other simple materials.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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In this activity, learners explore dinosaur skeletons, anatomy, and locomotion. Learners compare and contrast dinosaur skeletons and drawings.

$1 - $5 per group Ages 6 - 8 45 to 60 minutes
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The goal of this activity is to design, build and test a house or toy for an animal.

$1 - $5 per group Ages 4 - 18 30 to 45 minutes
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This activity has three story puzzles learners can solve to learn about life in the Arctic.

1 cent - $1 per student Ages 4 - 8 30 to 45 minutes
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners make homemade journals featuring seashell rubbings. First, learners transfer the texture of a seashell onto a piece of paper using a crayon.

$1 - $5 per student Ages 6 - 11 30 to 45 minutes
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In this activity, learners use information gathered from a variety of sources to design and make their own insect.

1 cent - $1 per student Ages 4 - 14 45 to 60 minutes
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This activity investigates how bark beetles can threaten forests by having learners estimate the number of infected trees from a photo.

$1 - $5 per group Ages 4 - 8 10 to 30 minutes
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In this activity about living things and gravity (page 5 of PDF), learners design and build an exoskeleton or an endoskeleton for an animal of their own invention.

1 cent - $1 per group Ages 6 - 11 1 to 2 hours
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In this classic memory game (on pages 37-45 of PDF), learners turn over tiles to reveal images on the back.

1 cent - $1 per group Ages 4 - 11 45 to 60 minutes
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In this activity, learners will create a diagram of the ocean zones and determine what organisms live in each zone.

$1 - $5 per group Ages 4 - 18 45 to 60 minutes
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In this Cyberchase activity, learners use the numbers one through six to solve a puzzle.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners compare plant and animal life in different habitats including a sidewalk crack and lawn. Learners sort human-made materials and natural materials found in each habitat.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.

$1 - $5 per student Ages 6 - 11 1 to 2 hours
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In this activity, learners explore the gait of horses by constructing flipbooks with British photographer Eadweard Muybridge's famous photographs.

$1 - $5 per student Ages 6 - 14 10 to 30 minutes
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In this activity, young learners use different-sized paper 'caterpillars' and various household items to predict and measure their height.

$1 - $5 per group Ages 4 - 8 5 to 10 minutes
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In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems.

1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
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This PDF contains 12 calendars (12 months). Each month contains activities about math. Things to do on familiar holidays (like July 4), less common holidays (like Backward Day), and any day.

free Ages 4 - 14 45 to 60 minutes