Search Results
Showing results 141 to 160 of 276

Fuzzy Worms
Source Institutions
In this activity, learners explore the concepts of natural selection and observable traits in a game that can be played at home.

Tic-Tac-Toe
Source Institutions
In this online version of the classic paper and pencil game, learners practice looking ahead to anticipate an opponent's move.

Solving Playground Network Problems
Source Institutions
In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.
Piece It Together: Puzzle Hunt
Source Institutions
In this activity, learners follow clues to find five puzzle pieces, then assemble them. This activity works well with a whole group, individuals, or families.

Acorns
Source Institutions
In this outdoor game, learners play the roles of gray or red squirrels gathering and storing a supply of food in "fall" and recovering enough of them to survive the "winter." Learners carry bags repre
Mystery Jars: Estimate Contents
Source Institutions
This activity puts a mathematical twist on the familiar “guessing jar.” No guesses allowed, estimates only.

Memory Match
Source Institutions
In this classic memory game (on pages 37-45 of PDF), learners turn over tiles to reveal images on the back.

Ramp it Up
Source Institutions
In this activity, learners will build ramps and test how the laws of physics apply do different objects. Learners will explore physics and cause and effect through this activity.
Narrow It Down: Asking Yes-No Questions
Source Institutions
In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.

Where the Buffalo Roam
Source Institutions
In this activity, learners explore the Great Plains.

Animal Guess Who
Source Institutions
In this game, learners take turns guessing toy animals from around their house based on the toy's characteristics.

Sustainable Fishing
Source Institutions
In this activity, learners use a model for how fishing affects marine life populations, and will construct explanations for one of the reasons why fish populations are declining.

Get In The Game
Source Institutions
In this design challenge, learners will use computational thinking to design their own board game.

Wolf Survival
Source Institutions
In this activity, some learners pretend to be wolves, while the other learners pretend to be the prey of the wolf. The goal of the simulation is to have the wolves work together to survive.

Slush Rush
Source Institutions
In this online game, learners run an outer space drink stand and thirsty alien customers are on the way.

I Don't Think So!
Source Institutions
In this math activity, learners explore probability as they play a game. Learners will categorize everyday events as either impossible, possible or certain.

Hidden Rainbow
Source Institutions
In this math puzzle, one player hides a rainbow of four colors while another player tries to guess the hidden rainbow colors in the correct order.

Fly on the Ceiling
Source Institutions
In this math lesson, learners play two different games to help them understand coordinates. First, learners read the book, "The Fly on the Ceiling," by Julie Glass.

Tactile Double Trouble
Source Institutions
In this activity (11th activity on the page), learners use their sense of touch to identify matching pairs of objects hidden in bags. Learners can also play this game with partners.

Hoop Glider
Source Institutions
In this activity, learners will experiment with the physics of flight by making a gliding contraption with strange looking wings. The activity explores flight with connections to the natural world.