Search Results


Showing results 1 to 20 of 42

Source Institutions
Add to list Details
In this math activity, learners play a probability game and try to be the first to get to the end of the game board path .This activity guide contains a material list, black line masters for the game

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this math activity, learners play a game in which every roll can earn you counters, but if you roll the wrong number (6), you have to put everything back.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
Source Institutions
Add to list Details
In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this Cyberchase activity, use grid coordinates to share secret pictures with a friend. Color squares of a grid to make a picture (like a smiley face) that you keep hidden from the other person.

1 cent - $1 per student Ages 8 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
Source Institutions
Add to list Details
In this fun activity for any size group, early elementary learners complete physical challenges while playing a game. Learners add new challenges to the "wheel of fitness" that they want to try.

1 cent - $1 per group Ages 4 - 6 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners explore fractions as they help gators share pies.

1 cent - $1 per student Ages 8 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this math activity, learners make a set of fraction cards to play a game that will help relieve their fraction frustrations.

1 cent - $1 per group Ages 6 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this math game (Page 6 of the Are You Game? PDF), learners examine the probability of rolling sums from 0 to 12 with two dice. The first player to reach the finish line is the winner.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners follow clues to find five puzzle pieces, then assemble them. This activity works well with a whole group, individuals, or families.

1 cent - $1 per group Ages 6 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this math activity, learners explore probability as they play a game. Learners will categorize everyday events as either impossible, possible or certain.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity (11th activity on the page), learners use their sense of touch to identify matching pairs of objects hidden in bags. Learners can also play this game with partners.

1 cent - $1 per group Ages 4 - 14 10 to 30 minutes
Add to list Details
Teams of learners use a series of stick figures made from pipe cleaners to model a dance routine. Then, they use this model to communicate to another learner who performs the dance routine.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
Add to list Details
Learners test their memory and ability to learn memory strategies in this game. Partners start with an array of poker chips, coins, or paper squares on the table.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
Source Institutions
Add to list Details
Learners make a counting/estimating jar to exchange with friends or bring home.

1 cent - $1 per student Ages 4 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners compete to be the first to win twenty counting pieces. First, learners draw patterns on only one side of four craft sticks.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners play a traditional Mexican game of chance with a twist. Learners take turns spinning a special "Toma Todo" top.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes