Search Results
Showing results 161 to 180 of 339
Take a Guess
Source Institutions
In this activity, learners use what they know about probability to figure out what is in a mystery bag. Learners analyze data to guess how many of each color crayons are in the bag.

Acting Out
Source Institutions
This activity (on pages 21-32 of PDF) has learners act out several classic brain teasers.

Match Rock
Source Institutions
In this activity, learners try to figure out who has their matching rock type by reading a description of their rock (no talking!).

Population Game
Source Institutions
In this outdoor game, learners simulate a herd of deer trying to survive in an area called the "home range." Learners explore the concept of "carrying capacity"—what size population of an organism can

Traits Bingo
Source Institutions
In this game, learners cross off or color bingo squares in response to questions about their traits.

Taste Match Game
Source Institutions
In this activity (3rd activity on the page), learners taste test different foods and categorize them as sweet, bitter, sour, or salty. Learners compare their results with the group.

Stem Cell Differentiation Game
Source Institutions
This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

Sumo
Source Institutions
In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the

A Universe Without Supernovae
Source Institutions
This fun and simple hands-on astronomy activity illustrates the value of supernovae in the universe.

How High (or Low!) Can You Go?
Source Institutions
In this math activity, learners play a game using their number sense to make the highest or lowest number possible. Use this activity to explore place value and/or decimals.

Night Eyes
Source Institutions
In this outdoor, night-time activity, learners discover how to spot eye-shine (reflection of light from an animal's eyes) by using a flashlight to play a simulation game.

Ramp it Up
Source Institutions
In this activity, learners will build ramps and test how the laws of physics apply do different objects. Learners will explore physics and cause and effect through this activity.
Narrow It Down: Asking Yes-No Questions
Source Institutions
In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.

The Carbon Cycle Game
Source Institutions
In this activity, learners take on the role of a carbon atom and record which reservoirs in the carbon cycle they visit.

Bloqueo
Source Institutions
Jugando a este juego, los chicos desarrollan habilidades de lógica, geometría, y visualización espacial. Los jugadores empiezan con una red de hexágonos vacía.

100 or Bust
Source Institutions
In this Cyberchase activity, learners play a game where zero can help them win--or make them lose! Learners roll the die and place a zero in the tens or ones place.

Thrush Songs: An Interactive Game
Source Institutions
In this interactive game, learners listen to the songs of four different thrushes and then try to match each bird with its song.

Gotcha Game
Source Institutions
In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.

Backard Bioblitz Bonanza
Source Institutions
In this activity, learners will observe and record living things with in outlined outside space.
Fish Family Identification
Source Institutions
In this game, students will become familiar with fish shapes, learn that fish within a given taxonomic family have similar body shapes, and discuss how different body shapes enable fish to survive in